About Andrew Loftis

Founder-led spatial software for real places

PIXL is led by Andrew Loftis, founder and builder behind the product, design, and delivery system. The work sits at the intersection of spatial capture, real-time 3D, interface design, branded presentation, and practical deployment for properties, venues, and enterprise spaces.

Andrew Loftis presenting an interactive spatial experience.

Founder / Product Direction

Andrew Loftis presenting PIXL as a spatial interface, not just a screen or a static render.

Andrew Loftis on site evaluating a physical environment.

Site-Led Thinking

The product starts with real places, real terrain, and real decisions teams need to make.

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Custom built

Founder

Andrew Loftis builds PIXL around places that need to be understood

Andrew started PIXL to solve a simple problem: important spaces are often presented with flat images, PDFs, generic tours, or software that does not match the quality of the place itself.

His work combines product strategy, visual systems, real-time 3D, web interfaces, spatial storytelling, and hands-on delivery. PIXL is intentionally founder-led so the idea, interface, motion, deployment, and client outcome stay connected.

The result is a growing PIXL system: public-facing experiences, real estate presentation tools, and immersive multiplayer review environments that help teams see, explain, and improve physical spaces before decisions are made.

The PIXL System

Three brands, one spatial product system

PIXL is structured as a family of focused brands so each product line has a clear audience, surface, and role.

Public spatial experiences

PIXL

DISPLAY

Web embeds, public displays, wayfinding, kiosks, and branded spatial storytelling.

The presentation and deployment layer for interactive property experiences, public venue displays, web embeds, wayfinding, kiosks, and client-facing spatial storytelling.

Real estate and development platform

PIXL

ATLAS

Communities, lots, units, pricing, requests, leads, and sales workflows.

A product system for builders, brokerages, developers, and portfolio teams that need interactive communities, lots, units, pricing, requests, leads, and presentation workflows.

Immersive and multiplayer review

PIXL

VISION

3D walkthroughs, VR review, shared rooms, comments, revisions, and portals.

The 3D, VR, and multiplayer side of PIXL, focused on shared walkthroughs, spatial review rooms, client portals, comments, revisions, and immersive team collaboration.

What Drives The Work

The standards behind PIXL

Founder-led craft

The work is shaped close to the source, from visual direction and product logic to how the experience actually ships.

Spatial clarity

The goal is to make important places easier to understand before someone arrives, tours, buys, leases, reviews, or approves.

Product quality

PIXL cares about interaction quality, motion, responsiveness, and the small details that make spatial software feel premium.

Real deployment

Every experience has to work in the real world: websites, client portals, touch displays, kiosks, hosted viewers, and immersive review.

Our Journey

Built through real projects, not abstract ideas

2023

Andrew founded PIXL and built the first spatial experience prototype

2024

The Convention Center navigation system launched as a public-facing PIXL Display project

2025

PIXL expanded across web, kiosk, hosted portal, and immersive review surfaces

2026

Atlas and Vision became clearer product paths around the original PIXL Display foundation

Ready to build the right spatial experience?

Talk through the place, the audience, and the delivery

If the project matters, the digital layer should be shaped with the same level of intention.