About Andrew Loftis
Founder-led spatial software for real places
PIXL is led by Andrew Loftis, founder and builder behind the product, design, and delivery system. The work sits at the intersection of spatial capture, real-time 3D, interface design, branded presentation, and practical deployment for properties, venues, and enterprise spaces.

Founder / Product Direction
Andrew Loftis presenting PIXL as a spatial interface, not just a screen or a static render.

Site-Led Thinking
The product starts with real places, real terrain, and real decisions teams need to make.
Projects
Clients
Industries
Custom built
Founder
Andrew Loftis builds PIXL around places that need to be understood
Andrew started PIXL to solve a simple problem: important spaces are often presented with flat images, PDFs, generic tours, or software that does not match the quality of the place itself.
His work combines product strategy, visual systems, real-time 3D, web interfaces, spatial storytelling, and hands-on delivery. PIXL is intentionally founder-led so the idea, interface, motion, deployment, and client outcome stay connected.
The result is a growing PIXL system: public-facing experiences, real estate presentation tools, and immersive multiplayer review environments that help teams see, explain, and improve physical spaces before decisions are made.
The PIXL System
Three brands, one spatial product system
PIXL is structured as a family of focused brands so each product line has a clear audience, surface, and role.
Public spatial experiences
PIXL
DISPLAY
Web embeds, public displays, wayfinding, kiosks, and branded spatial storytelling.
The presentation and deployment layer for interactive property experiences, public venue displays, web embeds, wayfinding, kiosks, and client-facing spatial storytelling.
Real estate and development platform
PIXL
ATLAS
Communities, lots, units, pricing, requests, leads, and sales workflows.
A product system for builders, brokerages, developers, and portfolio teams that need interactive communities, lots, units, pricing, requests, leads, and presentation workflows.
Immersive and multiplayer review
PIXL
VISION
3D walkthroughs, VR review, shared rooms, comments, revisions, and portals.
The 3D, VR, and multiplayer side of PIXL, focused on shared walkthroughs, spatial review rooms, client portals, comments, revisions, and immersive team collaboration.
What Drives The Work
The standards behind PIXL
Founder-led craft
The work is shaped close to the source, from visual direction and product logic to how the experience actually ships.
Spatial clarity
The goal is to make important places easier to understand before someone arrives, tours, buys, leases, reviews, or approves.
Product quality
PIXL cares about interaction quality, motion, responsiveness, and the small details that make spatial software feel premium.
Real deployment
Every experience has to work in the real world: websites, client portals, touch displays, kiosks, hosted viewers, and immersive review.
Our Journey
Built through real projects, not abstract ideas
Andrew founded PIXL and built the first spatial experience prototype
The Convention Center navigation system launched as a public-facing PIXL Display project
PIXL expanded across web, kiosk, hosted portal, and immersive review surfaces
Atlas and Vision became clearer product paths around the original PIXL Display foundation

Ready to build the right spatial experience?
Talk through the place, the audience, and the delivery
If the project matters, the digital layer should be shaped with the same level of intention.